Doing so rewards you with some big revelations about the Doom story, but if you'd rather just get back to ripping and tearing, good news: we've run down the entire tale and all the lore for you right here. The trouble is, you need to do a lot of the work yourself to follow along, which includes finding a ton of lore collectibles scattered throughout the game. While you don't really need to pay attention to Doom Eternal's story to enjoy its intricate combat, there's also a pretty intricate tale being told if you're interested in hearing it. Now Playing: Doom Eternal Easter Eggs And References It's this resource management, combined with the absurdly fast movement of the main character, that makes every fight feel like an absurdly violent dance.By clicking 'enter', you agree to GameSpot's Some enemies are huge, and soak up a ton of bullets before going down - you may need to tackle some easier enemies to replenish ammo/health/armor before taking on that mancubus! If you set an enemy on fire using your shoulder-mounted flamethrower, armor pops off of them if you kill the enemy when they're on fire, a fountain of armor explodes from the body.Īt any given moment in a fight, you have to monitor which of these resources you're most in need of, and prioritize which enemies to kill and how to kill them in order to gather resources. If you hurt an enemy enough that they start glowing, you can perform a one-hit "glory kill" that makes health explode out of them. If you pull your chainsaw and saw an enemy in half, ammo explodes out of them. Let me explain: At any given moment in a fight, you need either ammo, health, or armor. Instead, "DOOM Eternal" focuses on what I like to call "The Dance." There are parts of enemies that are more vulnerable to certain types of attacks, and that can be important during especially intense fights, but you don't have to worry about not being an FPS master. If you pull the left trigger, your character doesn't pull up iron sights. "DOOM Eternal" is not a precision-based game. Most crucially of all, both "Halo" and "DOOM" provide the structure for "30 seconds of fun" and then iterate on that structure for hours. This ethos powers "DOOM Eternal." The moving parts in both series are roughly the same: You play as a supersoldier tasked with world-scale tasks, like taking on an invading legion of demons from Hell all by yourself, and the only way to win is by outgunning and outrunning the bad guys.īoth franchises combine superhuman movement with a small armory of weapons and gadgets, and both feature a variety of specific enemy types with specific weaknesses. No 30 second stretch of 'Halo' is ever repeated the missions are constantly changing the context on you." It was about "taking that 30 seconds of fun and playing it in different environments, with different weapons, different vehicles, against different enemies, against different combinations of enemies, sometimes against enemies that are fighting each other. It wasn't about repeating the same fun over and over, but about creating a type of fun that could be replicated in different scenarios. "And so, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game." "In 'Halo 1,' there was maybe 30 seconds of fun that happened over and over and over and over again," Griesemer said. There's an infamous quote from "Halo" designer Jaime Griesemer where he talks about what makes the beloved "Halo" first-person shooter series so great. With "DOOM Eternal," id Software takes 2016's "DOOM" game and builds. It felt like "DOOM" - but this was clearly something new. There were still ammo and health and armor pickups on the ground, and tons of secrets to discover, and so, so many demons to murder. The game itself took the classic first-person shooter "DOOM" formula and turned it into a totally new type of shooter, where combat felt more like a tactical dance than a more traditional cover-and-shoot experience. It took all the elements of the old games - demons, big guns, heavy metal, and the iconic main character, "Doomguy" (seriously!) - and gave them a massive visual update. The game was simply named "DOOM" (known by many as "DOOM 2016"), and it was incredible. It was the first major first-person shooter, and one of the first major horror games.īut in 2016, the "DOOM" franchise got a major refresh. "DOOM" is a classic video game franchise, and that comes with a lot of baggage. If you chainsaw an enemy in half, ammo explodes out of their body. Yes, you have a chainsaw that you carry everywhere. Account icon An icon in the shape of a person's head and shoulders.
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