When fully charged, a grey-black hexagon gem (resembling a grade 10 gem) appears on the pylon, except in the last level, where the pylons already have a gem on them and lose them in order to craft the new Gem of Eternity. When completed, these pylons provide the only known way where wizards can create a Gem of Eternity, capable of sealing away the Forgotten. (To achieve this, you may want to use only traps to avoid charging). When you beat all waves, you will complete the level regardless of the charge. Also, you can beat all waves in these levels (there are 1337 waves in these levels). Fully charged pylons can decimate entire armies however, shadows are not even harmed. ![]() Unlike other endurance-like levels, these battles cannot have their wave numbers adjusted, and will continue to deploy untold amounts of monsters until the Pylons are fully charged by tower gems. The Pylon thing didn’t work for me….Introduced in Labyrinth, crafting pylons refer to both the skirmishes on fields D4, D10, J4, J10, and G7 along with their existing physical structures on those fields. Look Ma, I just got 76-ish times the field’s base XP, and it only took 30 seconds! =P Reach wizard level 12 and unlock the 1st mastery skills. Beat your XP record on a previously visited field. Here is a list of the current quests available for this popular tower defense game. ![]() > Premium leveling is even more ridiculously fast - enter any non-pylon map you’ve already beaten, raise the difficulty settings to the maximum (x4 monsters, x10 HP, giants only, endurance, shadow clash, harder/better/faster/stronger, banish healing, and banish cost increase), then _intentionally_ die on Wave 1. This thread is a place to discuss quests for Gemcraft Labyrinth. Thanks for the tip, I got 186.6x on D10 and my level got “skyrocketed” from 43 to 64. I’m only halfway through the game and I’ve got 1 million XP from the first three pylons alone, and I _know_ I can go back to earn three times as much once I’ve “won.” Doing this - having exactly one less summon than you do kills - adds a _huge_ multiplier to your XP (up to x50, applied after difficulty modifiers and battle amulets), and you can only do it on the pylon levels (D10, J10, J4, D4, and G7). Ideally, summon one less monster than you’ve killed, then remove all gems that aren’t in range of the pylon and set what’s left to attack Structures. Add up the number of kills you’ve gotten, subtract the number of monsters you’ve summoned, and then bomb the upcoming waves enough to summon _almost_ enough monsters to make up the difference. Just before your gems finish charging the pylon, hover your mouse over the stats dropdown in the upper-left of the screen. > Once you reach D10 (and later J10, J4, D4, and G7), even non-premium leveling becomes (relatively) easy. Premium leveling is even more ridiculously fast - enter any non-pylon map you’ve already beaten, raise the difficulty settings to the maximum (x4 monsters, x10 HP, giants only, endurance, shadow clash, harder/better/faster/stronger, banish healing, and banish cost increase), then _intentionally_ die on Wave 1. ![]() Contents 1 Starting Out 1.1 On the Field 1. The Gem types available are Slow and Mana Gain. It is obtained by beating 100 waves on Field K9. Just before your gems finish charging the pylon, hover your mouse over the stats dropdown in the upper-left of the screen. in: Gemcraft Labyrinth, Gemcraft Labyrinth Levels Field M13 Edit Field M13 Map Field M13 is one of the four hidden corner fields in Gemcraft Labyrinth. your XP or skills, instead giving you a pre-set selection of abilities. Once you reach D10 (and later J10, J4, D4, and G7), even non-premium leveling becomes (relatively) easy. In every Gemcraft game except Labyrinth, battlefields are shown on the map as a.
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